![]() ![]() Standing in reserve were my two Heroes: King Thorgrim Grudgebearer and a dwarf Thane, alongside a unit of berserking dwarf Slayers. My solid center of dwarf infantry was backed up by units of crossbowmen, who have the advantage of being able to arc fire over allies, and anchored around a unit of Longbeards – dwarf veterans. Lines of Thunderers, musket-wielding dwarfs, and a few units of Cannon, with a front line lower down the hill provided by alchemical flamethrower wielding and nigh-invincible Gromril-armored Irondrakes. As befits the dwarfs of the Warhammer world, I had a serious technological advantage over the greenskins. ![]() With my hands on the game, I immediately set about futzing with the UI options and ruining the carefully designed pre-deployed battle formation, laying the preponderance of my heavy weapons on a hill to my right, then building up a strong center with a powerful flanking force and a few reserves. Because it was a scenario battle, a unique fight that happens in a specific place on the campaign map, the skirmis opened with a cinematic speech by the dwarf king, highlighting how reclaiming the lost underway tunnels was of incredible importance to the dwarfs. ![]() ![]() The gameplay I got was a tactical battle featuring dwarfs and greenskins – in fact, it was essentially the scenario you can watch right there, plus a few more enemies, as I elected to play on hard mode. ![]()
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